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Witness: the “Rubber Popper”

March 6, 2010 - 12:53 pm

7603 The Rubber Popper has been known by many names, including the Popper, the Hopper Popper, the East Berlin Traitor Assistant, and the child-friendly Eye Popper.

Simple yet misleading in its design, the Rubber Popper appeared to have all the usefulness of half of a hollowed-out ball. The trick, however, was to use one’s noodly, underdeveloped fingers to flip the Rubber Popper inside-out.

Once it was flipped and set on a (preferably) flat surface, the goal was to run as far away as possible, peek over the back of a piece of protective furniture, and wait for the Rubber Popper to revert to its original state.

This return to form would cause a ‘pop’ sound and launch the Rubber Popper either high into the air or hard into the user’s face, depending on the integrity of the inside-out flip and the quickness of the user’s legs.

Half a ball, yet 1.98-times more fun than the leading whole ball.

Castelian

March 4, 2010 - 8:04 pm

Are you ready to explore the castel?!

After the success of the frog-suit in Super Mario Bros. 3, Nintendo of America decided to grab the gaming industry by its tadpoles and give the frog-suit a chance to shine on its own in the aptly named Castelian.

Castelian maximizes the Nintendo Entertainment System’s capacity for movement as it covers all four dimensions by allowing players to walk left, walk right, enter doors, and fall into water.

A game of the future, Castelian doesn’t waste time by forcing players to understand the difference between the ‘A’ and ‘B’ buttons. Drawing on the pressure sensitivity capabilities of the NES controller – ‘pressing’ the button or ‘not pressing’ the button – Castelian uses the ‘A’ button for most actions (such as futile attacks and jumping), which are modified by using the directional pad – so if players are interesting in ‘jumping’ and ‘not shooting eggs’, they are encouraged to try ‘walking’ first.

Castelian also features some of the best rendered 3D graphics to ever grace the NES. To get the full experience, the NES needs an extra boost of power, which can be achieved through voiding the warranty any way you please. I recommend daisy-chaining the NES to a microwave.

In the end, Castelian shows how castel exploring should be done.

If I’m a frog, why can’t I swim?

Final Score: ★¼☆☆☆☆☆☆☆☆ 

Piracy on the NES: A Guide

March 4, 2010 - 3:58 pm

Before you dedicate your life to creating unlicensed carts on a 25 year old system, it’s important to know the basics.

42in1backGet in at the bottom

The quickest way into the lucrative unlicensed cart industry is an exciting career as “English Translator.” You may wonder “Will they still hire me if I am not a native English speaker, and, in fact, have no ability to read or write in any language?” The answer is a resounding TERRIFIC SUPREME!

You’ll be given a box full of English terms cut from magazines. It’s your job to randomly sort them into groups of 2 or 3. Exciting Mascara King? I like your style, new guy!

Get promoted

When your amazing work as translator is recognized (or everyone else in the company is arrested and imprisoned) it’s time to move on to the next level.

You’ll be working with some of the best selling titles released for the NES. Get to work randomly modifying them, so as to make Super Mario Bros. start at World 5, Battle City’s tanks flash randomly, and every game you work on crash at some point. If your skill at deleting and editing code randomly pays off then you’ll be promoted again in no time.

Get promoted… again.

CaptureYou’ve shown yourself able to randomly sort English terms and randomly edit code, but now you’re being called upon for the mission of a lifetime – putting Sonic The Hedgehog’s sprite in Super Mario Bros. and calling it Super Sonic Bros. 15.

Given a smoke-filled and sweaty basement at an undisclosed location in southeast Asia, a king’s ransom of 3 dollars per week salary, and a 486DX2 computer, can you accomplish the impossible?

This is about more than just taking intellectual property and modifying it for financial gain. It’s about the joy of 23 hour long programming sessions. It’s about the smiling faces of 30 year old Taiwanese men as they start your game for the first time.

I don’t want to live in a world where providing a paid service to make Taiwanese men smile is illegal.

California Games

March 3, 2010 - 10:34 pm

Light up your bong because it’s time to snort some reefer and play some hacky-sack.

California Games brings the nation’s drug users out from their darkened bedrooms and forces them into some of the most dangerous sporting events on this side of the collapsed Roman Coliseum. These events include

  • Picking a team
  • Entering a name

These events are clearly strenuous activities for even the most recreational of drug users.

The controls in this game change depending on the event. The ‘A’ button selects letters while the directional pad allows players to select which letter they wish to enter. In the gas-huffing competition, players must alternate between pressing the ‘A’ button to inhale and the ‘B’ button to ‘hold it back’.

Huffing my way toward gold. Gold paint, that is.

Final Score: ★★★★★★☆☆☆☆ 

Cabal

March 3, 2010 - 1:11 am

As American as baseball, apple pie, and abusing people with less money or a different skin colour.

Cabal manages to do what was once believed to be impossible: reconcile the favourite American pastimes of shooting, throwing grenades, and destroying walls that others have worked so hard to build in order to maintain their social integrity.

This is achieved through some of the most innovative controls to appear on the Nintendo Entertainment System (NES). Designed with the intent to keep players guessing, the controls in Cabal do a number of things. Sometimes the ‘directional pad’ moves the crosshair, sometimes it moves the player. Sometimes the ‘A’ button shoots, other times it might make the player roll or jump.

But like a true American hero, the protagonist of Cabal stands still while he shoots. Anything else would be for Europeans, pussies, and people who don’t have a deep-rooted and collective psychological death wish.

Personally, I’m glad ‘running and shooting’ was removed from the final version because I’m afraid I’d enjoy it and start thinking about it and doing it all the time.

Fun to play while wearing women’s undergarments.

Final Score: ★★★★½☆☆☆☆☆ 

Captain Ed

March 3, 2010 - 12:45 am

A piece of work so beautiful that words fail to describe the experience.

Captain Ed is based on a very simple premise: what if sometimes things happen and other times things don’t.

What makes this a unique experience, however, is the green tiling that flashes beautiful shades of red and orange. The weaponry also adds a new edge to the game. At the touch of the ‘A’ or ‘B’ button, players can choose between using

  • A gun; and
  • A hammer

The real excitement is to be found in how the player is constantly being pushed backwards by forces that she or he has no control over, a valuable lesson for anyone who plans on continuing with life.

Amazing.

Final Score: ☆☆☆☆☆☆☆☆☆☆